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Difference between revisions of "Mel Shenshir"

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{{CityInfoBox|population=70000|capital=1|image=House Dimir Alley.jpg|parentLocation=Amalur}}
 
{{CityInfoBox|population=70000|capital=1|image=House Dimir Alley.jpg|parentLocation=Amalur}}
  
"The weak exist only to serve the strong"
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Mel Shenshir is a city lying on the eastern side of Drianna's vein in Amalur, and is the capital city of the Confederacy of Mel Shenshir. Rather than being ruled by a monarch or elected council, Mel Shenshir is ruled by the Guildpact - a treaty between ten Guilds that are each responsible for different aspects of the running of the city.
  
 
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Mel Shenshir was founded in 1-1293 by immigrants from the city of Klurikon in the Fortenmar desert. Over time, it replaced Klurikon as the largest - and eventually only - Great Power on the eastern side of Amalur free of the influence of the Winter Fae. Mel Shenshir has frequently clashed with the other Great Powers of Amalur - Tala Rane and Rathir - with the three now existing in an uneasy stalemate.  
The ancient city of Mel Shenshir sits on the eastern side of Drianna's vein, overlooking its sister Rathir to the west. Where Rathir is orderly, restrained and relatively peaceful, Mel Shenshir is a city under martial law. There are no guards, no courts and no dungeons (no state ones at least). To survive in the city you must be tough, or willing to pledge your allegiance to those who are. The guilds of Mel Shenshir are little more than gangs, an opinion enforced by their constant turf wars and backhanded scheming. But for this exact reason, in Mel Shenshir one can find the finest warriors and pickpockets not only in Mel Shenshir, but in all Amalur.
 
 
 
 
 
To Mel Shenshir's south lies The Sidhe, the largest city of the court of Winter. Unlike their western cousins, the Winter Fae engage with dustlings regularly and take great delight in abusing their general ignorance of Fae culture. To its east lies the massive stretch of desert known as the Fortenmar - a harsh place where one is just as likely to be killed by a sand wurm as a bandit. And so, Mel Shenshir stands as the most civilised part of a land free of civilisation - a deep pit that occasionally throws back the kind of men and women that change the world.
 
 
[[Category:TheObsidianCampaign]]
 
[[Category:TheObsidianCampaign]]

Revision as of 13:32, 18 January 2021


House Dimir Alley.jpg
Type:Capital City
Population:70000
Located in: Amalur


Mel Shenshir is a city lying on the eastern side of Drianna's vein in Amalur, and is the capital city of the Confederacy of Mel Shenshir. Rather than being ruled by a monarch or elected council, Mel Shenshir is ruled by the Guildpact - a treaty between ten Guilds that are each responsible for different aspects of the running of the city.

Mel Shenshir was founded in 1-1293 by immigrants from the city of Klurikon in the Fortenmar desert. Over time, it replaced Klurikon as the largest - and eventually only - Great Power on the eastern side of Amalur free of the influence of the Winter Fae. Mel Shenshir has frequently clashed with the other Great Powers of Amalur - Tala Rane and Rathir - with the three now existing in an uneasy stalemate.