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Mel Shenshir

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The City of Mel Shenshir
House Dimir Alley.jpg
Type:Capital City
Population:70000
Located in: Amalur


Mel Shenshir is a city lying on the eastern side of Drianna's vein in Amalur, and is the capital city of the Confederacy of Mel Shenshir. Rather than being ruled by a monarch or elected council, Mel Shenshir is ruled by the Guildpact - a treaty between ten Guilds that are each responsible for different aspects of the running of the city.

Mel Shenshir was founded in 1-1293 by immigrants from the city of Klurikon in the Fortenmar desert. Over time, it replaced Klurikon as the largest - and eventually only - Great Power on the eastern side of Amalur free of the influence of the Winter Fae. Mel Shenshir has frequently clashed with the other Great Powers of Amalur - Tala Rane and Rathir - with the three now existing in an uneasy stalemate.

History

Mel Shenshir existed for over 2000 years before the Guildpact was established by Niv-Mizzet, the Firemind. At this time, the roles that each of the guilds would play was also specified, as well initial leaders put in place.

Mel Shenshir has played a key role in the three defining conflicts of Amalur - the First, Second and Third wars. In the First War, Mel Shenshir began as a silent partner to Rathir, not joining the conflict until 2-2552, a full two years after the war had begun. However, in the Second War - fought between the Alliance of the West (Tala Rane and Rathir temporarily working together to prevent Mel Shenshir from encroaching on their side of Drianna's vein) and the Third War between Rathir and Mel Shenshir, the city was a pivotal player, and the power of the Guilds and the Guildpact that binds them was only increased.

The Guilds of Mel Shenshir

Ten Guilds make up Mel Shenshir, each responsible for different aspects of running the city, and having control over different districts within it.

The Azorious Senate