Difference between revisions of "Tala Rane"
m (Added district links to this page) |
|||
Line 29: | Line 29: | ||
Both the [[Council of Rathir]], as well as the [[Guildpact of Mel Shenshir]] (and several foreign governments, such as the Khanate of Derem), have criticised the treatment of non-Dwarves in Tala Rane. Humans make up about half of all non-Dwarves in the city, but none of the non-Templar races are considered full citizens (with very rare exceptions). | Both the [[Council of Rathir]], as well as the [[Guildpact of Mel Shenshir]] (and several foreign governments, such as the Khanate of Derem), have criticised the treatment of non-Dwarves in Tala Rane. Humans make up about half of all non-Dwarves in the city, but none of the non-Templar races are considered full citizens (with very rare exceptions). | ||
− | == Geography == | + | ==Geography== |
− | === Districts === | + | ===Districts=== |
− | ==== Arcarnist District ==== | + | ====Arcarnist District==== |
+ | One of two magic districts. Houses the university. | ||
− | + | Contains: The Stormspire, Tala Rane University. | |
− | ==== | + | ====Craftman's Borough==== |
+ | More artisans and merchants, woodworkers and the like. | ||
− | + | Contains: Illen's woodwork, the Spellbinders Guild House, Pythe's Clocks. | |
− | ==== | + | ====Crystalorb District==== |
+ | Residential, fairly upmarket. | ||
− | ==== East Blackhill Farthing ==== | + | Contains: The Guildhall, the Vinters Guild House (winers). |
+ | |||
+ | ====Dock Ward North==== | ||
+ | Boats - mostly private, as the Templar fleet is docked in the central area. | ||
+ | |||
+ | Contains: Boats | ||
+ | |||
+ | ====Dock Ward South==== | ||
+ | Boats - mostly private, as the Templar fleet is docked in the central area. | ||
+ | |||
+ | Contains: Boats (Including [[The Belly of the Beast]]) | ||
+ | |||
+ | ====East Blackhill Farthing==== | ||
+ | Blacksmiths and Armourers. | ||
+ | |||
+ | Contains: Cale's Smithy, The King and Cask, Actaees' Armoury, Allias' Ironworks. | ||
==== Feywood Borough ==== | ==== Feywood Borough ==== | ||
+ | Oldest part of the city, where early dwarves supposedly settled in a location with ample resources next to a river. Lots of listed buildings. | ||
+ | |||
+ | Contains: The Bloody Hammer (tavern), the Greedy Thief (inn), the Honest Merchant. | ||
+ | |||
+ | ====Goldentome Village==== | ||
+ | Libraries and Bookshops. | ||
+ | |||
+ | Contains: Poselio's Bookshop, the Amos public library. | ||
+ | |||
+ | ====Greatlamp Ward==== | ||
+ | Teleportation circle and dispatch point for Templars being sent on other missions. | ||
+ | |||
+ | Contains: The Elysian theatre. | ||
+ | |||
+ | ====Hell-Hounds District==== | ||
+ | Same as every Hell-Hounds District... | ||
+ | |||
+ | Contains: The Obelisk, Antis' Clocks | ||
+ | |||
+ | ====Hightower District==== | ||
+ | Houses the Prefect offices. Heavily guarded. Right next to the teleporation circle. | ||
+ | |||
+ | Contains: The Pavilion of Alcaeos (theatre), the Old Fire Shrine. | ||
+ | |||
+ | ====Mastiff's Ward==== | ||
+ | Basically a slum, but not quite as outwardly criminal as Hell-Hounds. | ||
+ | |||
+ | Contains: The Broken Dagger (Inn), the weathered ruins of The Old Abbey. | ||
+ | |||
+ | ====Pool Ward==== | ||
+ | Collection of purpose-built buildings (and other things) of use to the Templars. | ||
+ | |||
+ | Contains: Pelydo's Pottery, the Crossed Axes (tavern). | ||
+ | |||
+ | ====Ravenswall Farthing==== | ||
+ | Residential, almost entirely Templars or Templar - adjacent staff. | ||
+ | |||
+ | Contains: Musioneos' Masonry. | ||
− | ==== | + | ====Ring Village==== |
+ | Banking district. Also has jewellers and such. | ||
− | + | Contains: The Bastille (central bank) and Tormuds Trinkets (jewels and gems). | |
− | ==== | + | ====Rosegrove Borough==== |
+ | Residential, fairly middle of the road. | ||
− | + | Contains: Houses. | |
− | ==== | + | ====Sword Ward==== |
+ | Military District. | ||
− | + | Contains: Medea's Masonry. | |
− | ==== | + | ====Temple Ward==== |
+ | Temples yo. | ||
− | + | Contains: Temples to all the Pantheon gods, an Order Fateweaver. | |
− | ==== | + | ====Throne District==== |
+ | Notting Hill (no carnivals). | ||
− | + | Contains: Big houses. | |
− | ==== | + | ====Upper Arcanist's District==== |
+ | The other magic district. Houses "private" research facilities used by high-ranking Templars or those that donate to the cause. | ||
− | + | Contains: The Crossed Hammers (inn), and lots of private magical facilities and buildings. | |
− | ==== | + | ====West Brighthill District==== |
+ | Administrative buildings. | ||
− | + | Contains: Dwarves. Please acquire form 3 from floor 2 and leave if you aren't a dwarf. | |
==Map of Tala Rane== | ==Map of Tala Rane== | ||
[[File:TalaRaneCropped.png|alt=Tala Rane District Map|frameless|1200x1200px]] | [[File:TalaRaneCropped.png|alt=Tala Rane District Map|frameless|1200x1200px]] |
Revision as of 10:28, 30 September 2020
Tala Rane | |
---|---|
Type: | Capital City |
Population: | 120,000 |
Located in: | The Templar Order (state) |
Associated Group(s): | The Templar Order |
Demonym: | Templar |
Districts: | Arcarnist District, Craftman's Borough,Crystalorb District, Dock Ward North, Dock Ward South, East Blackhill Farthing,Feywood Borough, Goldentome Village, Greatlamp Ward, Hell-Hounds District, Hightower District,Mastiff's Ward, Pool Ward, Ravenswall Farthing, Ring Village, Rosegrove Borough|Rosegrove Borough, Sword Ward, Temple Ward, Throne District, Upper Arcanist's District, West Brighthill District |
The Dwarven Capital city south of Rathir, home of the Templar Order.
The Dwarven Templars of Tala Rane are among the most feared mortals in all of Amalur. Not all Dwarves within the city are Templars - many make their livings with more mundane work - but all military, magical, research and experimental work must go through the order.
Tala Rane must always be watchful of Rathir to the north and Mel Shenshir across the coast to the east. Dwarven society has strict social customs - civilians always show respect to those of the Order.
History
Tala Rane was founded in 517, as the base of the new Templar Order, the culmination of the work of Daran Brightsword, descendant of Alain Brightsword, who created the Arcane Divinity to limit and control magical experimentation.
Modern Status
Tala Rane rests as the seat of power of The Templar Order, one of the major powers in Amalur, along with the Federation of Rathir and the Confederacy of Mel Shenshir.
The Templar Order
Treatment of Non-Dwarves
Both the Council of Rathir, as well as the Guildpact of Mel Shenshir (and several foreign governments, such as the Khanate of Derem), have criticised the treatment of non-Dwarves in Tala Rane. Humans make up about half of all non-Dwarves in the city, but none of the non-Templar races are considered full citizens (with very rare exceptions).
Geography
Districts
Arcarnist District
One of two magic districts. Houses the university.
Contains: The Stormspire, Tala Rane University.
Craftman's Borough
More artisans and merchants, woodworkers and the like.
Contains: Illen's woodwork, the Spellbinders Guild House, Pythe's Clocks.
Crystalorb District
Residential, fairly upmarket.
Contains: The Guildhall, the Vinters Guild House (winers).
Dock Ward North
Boats - mostly private, as the Templar fleet is docked in the central area.
Contains: Boats
Dock Ward South
Boats - mostly private, as the Templar fleet is docked in the central area.
Contains: Boats (Including The Belly of the Beast)
East Blackhill Farthing
Blacksmiths and Armourers.
Contains: Cale's Smithy, The King and Cask, Actaees' Armoury, Allias' Ironworks.
Feywood Borough
Oldest part of the city, where early dwarves supposedly settled in a location with ample resources next to a river. Lots of listed buildings.
Contains: The Bloody Hammer (tavern), the Greedy Thief (inn), the Honest Merchant.
Goldentome Village
Libraries and Bookshops.
Contains: Poselio's Bookshop, the Amos public library.
Greatlamp Ward
Teleportation circle and dispatch point for Templars being sent on other missions.
Contains: The Elysian theatre.
Hell-Hounds District
Same as every Hell-Hounds District...
Contains: The Obelisk, Antis' Clocks
Hightower District
Houses the Prefect offices. Heavily guarded. Right next to the teleporation circle.
Contains: The Pavilion of Alcaeos (theatre), the Old Fire Shrine.
Mastiff's Ward
Basically a slum, but not quite as outwardly criminal as Hell-Hounds.
Contains: The Broken Dagger (Inn), the weathered ruins of The Old Abbey.
Pool Ward
Collection of purpose-built buildings (and other things) of use to the Templars.
Contains: Pelydo's Pottery, the Crossed Axes (tavern).
Ravenswall Farthing
Residential, almost entirely Templars or Templar - adjacent staff.
Contains: Musioneos' Masonry.
Ring Village
Banking district. Also has jewellers and such.
Contains: The Bastille (central bank) and Tormuds Trinkets (jewels and gems).
Rosegrove Borough
Residential, fairly middle of the road.
Contains: Houses.
Sword Ward
Military District.
Contains: Medea's Masonry.
Temple Ward
Temples yo.
Contains: Temples to all the Pantheon gods, an Order Fateweaver.
Throne District
Notting Hill (no carnivals).
Contains: Big houses.
Upper Arcanist's District
The other magic district. Houses "private" research facilities used by high-ranking Templars or those that donate to the cause.
Contains: The Crossed Hammers (inn), and lots of private magical facilities and buildings.
West Brighthill District
Administrative buildings.
Contains: Dwarves. Please acquire form 3 from floor 2 and leave if you aren't a dwarf.